Abstract
Tactile information plays an important role in human manipulation of objects; however, prosthetic limb placement or teleoperation requires the manipulation of alternative bodies in the absence of tactile sensations. To provide an alternative to tactile sensation, this study proposes and assesses a continuous feedback scheme with temporally coded vibration. This scheme was designed to provide discrete intended tactile information in response to changing object-controlled situations by repetitively presenting time-coded vibration patterns. The effects of the proposed scheme on an object with acatch-and-hold task in virtual reality were confirmed. Compared to the control feedback scheme that provides vibration only when the balance of the virtual grip force and object position is changed, the proposed feedback scheme has a better effect in terms of the success rate of holding on to the object with an appropriate holding force during the task. The effect is larger, especially in the invisible task condition, suggesting that the increased amount of information with coded vibration patterns can be used without any special training, especially without visual information. Considering the existing studies that show the effect of a feedback scheme in response to motion events, the continuous feedback scheme proposed in this study may be more suitable for movements that require sequential coordination and passive responses than stimulation methods based on motion events. This feedback scheme has potential applications not only in tele-technology but also in healthcare, such as rehabilitation.
Author Contributions
Copyright© 2022
Hayashi Tomoya, et al.
License
This work is licensed under a Creative Commons Attribution 4.0 International License.
This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Competing interests The authors have declared that no competing interests exist.
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Introduction
Feedback information from motion is important for controlling and learning physical tasks. Without error information between the intended and actual motions, we cannot obtain a clue to correct the next motion Artificial tactile feedback is expected to play a complementary role to the information obtained from natural tactile sensations. Among the various possible artificial tactile feedbacks, vibration stimulation has the capabilities of compactness, ease of maintenance, and recognizability. Vibration stimulation comprises several variables, such as amplitude and frequency, and feedback schemes have been proposed that directly link these variables to target tactile information or the magnitude of the force As a remedy for unreliability, several feedback methods have been proposed with conversion and discretization, such as changing the stimulation position Therefore, in this study, we propose a continuous vibration coding scheme as a novel tactile feedback method that increases the amount of feedback information and assesses its effect with a catch-and-hold task that requires fine-tuning and holding for several seconds in a virtual environment. By setting up vibration temporal patterns that correspond discretely to the target tactile information, we expect that this scheme can ensure the reliability of information transfer through stimulation while preserving the amount of information.
Results
Next, we investigated the trajectories of the holding force to determine whether the continuous-coded condition had an effect on maintaining a stable holding during the trials. To examine the reason why total “stable hold” time increased with the continue-coded, we additionally calculated the rate of returning to a “stable hold” state after transitions from “stable hold” to “overpowered” or “weak hold” (
Discussion
In this study, we demonstrated that the proposed tactile feedback scheme based on continuous-coded vibration stimulation had an enhanced effect on catch-and-hold object task performance in a VR environment. The success rate of the task was significantly higher in the continuous-coded condition than in other conditions. However, the Fail (i.e., insufficient force) and Unsuccess (i.e., excessive force) rates did not show significant differences. The results indicate that the type of vibration stimulation affects the fine-tuning of holding force. Looking at the force shift during the trial in more detail as shown in The single condition that is based on the event-related method, for which performance improvements have been reported The single-coded condition added the information by vibration patterns to the single condition but did not show improved assistive effects compared to the single condition, contrary to our expectation. However, the condition showed a significant effect on the total stable hold time In summary, we found that the feedback method with continuous-coded vibration was effective for manipulation in tasks that were not completed by feedforward control. The method of coded vibration stimulation assisted in fine-tuning the manipulation by support in state awareness, and the addition of continuous stimulation to this ensured the robustness of feedback information. The results support both hypotheses of the assist effect of the increased information content of the stimulus and the certainty effect of the continuous stimulation; however, they also indicate that the increased information content does not function well on its own.
Conclusion
This study examined whether the conversion of innate haptic information into an artificial stimulation of vibration, especially when coded, is adequate for motion control. The continuous-coded vibration feedback, that is, the proposed method, worked effectively for complex and time-consuming holding movements. This result is considered to be because of the assistance in understanding the manipulation state by stimulus coding and the robustness of the information provided by the continuous stimulus. However, the control conditions of the feedback method, which showed good effects in previous studies, had only limited effects in our task, suggesting that the appropriate type of feedback stimulus may differ depending on the task. We believe that the present encoded stimulus, which takes 300 ms for single feedback, should be evaluated in the future to determine if it is effective for short-term tasks, such as those in the previous studies. Exploring the characteristics of work tasks and suitable feedback stimulation methods will lead to tools that support rehabilitation and enrich the daily lives of prosthetic hand users and paraplegic patients.